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UnrealEngine/Engine/Plugins/Editor/AssetSearch/Source/Private/Indexers/CurveTableIndexer.cpp
2025-05-18 13:04:45 +08:00

36 lines
931 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveTableIndexer.h"
#include "Engine/CurveTable.h"
#include "SearchSerializer.h"
enum class ECurveTableIndexerVersion
{
Empty,
Initial,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
int32 FCurveTableIndexer::GetVersion() const
{
return (int32)ECurveTableIndexerVersion::LatestVersion;
}
void FCurveTableIndexer::IndexAsset(const UObject* InAssetObject, FSearchSerializer& Serializer) const
{
const UCurveTable* DataTable = CastChecked<UCurveTable>(InAssetObject);
const TMap<FName, FRealCurve*>& Rows = DataTable->GetRowMap();
Serializer.BeginIndexingObject(DataTable, TEXT("$self"));
for (const auto& Entry : Rows)
{
const FName& RowName = Entry.Key;
Serializer.IndexProperty(TEXT("Row"), RowName);
}
Serializer.EndIndexingObject();
}