40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NamingTokensUncookedOnlyModule.h"
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#include "Customization/NamingTokensCustomization.h"
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#include "NamingTokenData.h"
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#include "NamingTokens.h"
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#include "NamingTokensStyle.h"
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#include "PropertyEditorModule.h"
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void FNamingTokensUncookedOnlyModule::StartupModule()
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{
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FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.RegisterCustomClassLayout(
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UNamingTokens::StaticClass()->GetFName(),
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FOnGetDetailCustomizationInstance::CreateStatic(&FNamingTokensCustomization::MakeInstance)
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);
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PropertyModule.RegisterCustomPropertyTypeLayout(FNamingTokenData::StaticStruct()->GetFName(),
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FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FNamingTokensDataCustomization::MakeInstance));
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FNamingTokensStyle::Get();
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}
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void FNamingTokensUncookedOnlyModule::ShutdownModule()
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{
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if (UObjectInitialized() && !IsEngineExitRequested())
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{
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if (FPropertyEditorModule* PropertyEditorModule = FModuleManager::GetModulePtr<FPropertyEditorModule>("PropertyEditor"))
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{
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PropertyEditorModule->UnregisterCustomClassLayout(UNamingTokens::StaticClass()->GetFName());
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PropertyEditorModule->UnregisterCustomPropertyTypeLayout(FNamingTokenData::StaticStruct()->GetFName());
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}
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}
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}
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IMPLEMENT_MODULE(FNamingTokensUncookedOnlyModule, NamingTokensUncookedOnly)
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