Files
UnrealEngine/Engine/Plugins/Developer/NamingTokens/Source/NamingTokensUncookedOnly/Private/NamingTokensStyle.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NamingTokensStyle.h"
#include "Interfaces/IPluginManager.h"
#include "Styling/CoreStyle.h"
#include "Styling/SlateStyleMacros.h"
#include "Styling/SlateTypes.h"
FName FNamingTokensStyle::StyleName("NamingTokensStyle");
FNamingTokensStyle& FNamingTokensStyle::Get()
{
static FNamingTokensStyle Inst;
return Inst;
}
FNamingTokensStyle::FNamingTokensStyle()
: FSlateStyleSet(StyleName)
{
// Icons
const FVector2D Icon16x16(16.0f, 16.0f);
const FVector2D Icon64x64(64.0f, 64.0f);
const FString ContentDir = IPluginManager::Get().FindPlugin(TEXT("NamingTokens"))->GetContentDir();
SetContentRoot(ContentDir);
Set("ClassIcon.NamingTokens", new FSlateVectorImageBrush(RootToContentDir(TEXT("Slate/Token_16.svg")), Icon16x16));
Set("ClassThumbnail.NamingTokens", new FSlateVectorImageBrush(RootToContentDir(TEXT("Slate/Token_64.svg")), Icon64x64));
FSlateStyleRegistry::RegisterSlateStyle(*this);
}
FNamingTokensStyle::~FNamingTokensStyle()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*this);
}