78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "IPropertyTypeCustomization.h"
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#include "Layout/Visibility.h"
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class UNamingTokens;
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class SWidget;
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class FNamingTokensCustomization final : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShareable(new FNamingTokensCustomization);
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}
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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/** Handle to namespace property. */
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TSharedPtr<IPropertyHandle> NamespacePropertyHandle;
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/** Stores error text. */
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TSharedPtr<FText> TokenKeyErrorMessage;
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};
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class FNamingTokensDataCustomization final : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FNamingTokensDataCustomization());
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}
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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/** The naming tokens owning this customization. */
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UNamingTokens* GetOwningNamingTokens() const;
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private:
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/** Available functions which can be assigned to naming tokens. */
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TArray<UFunction*> GetAvailableFunctions() const;
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/** Make the combo box for selecting functions. */
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TSharedRef<SWidget> MakeComboBoxWidget(TSharedPtr<FString> InItem);
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/** When the user selects a function. */
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void OnFunctionSelected(
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TSharedPtr<FString> NewValue,
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ESelectInfo::Type SelectInfo,
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TSharedPtr<IPropertyHandle> InFunctionNameHandle);
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/** The text of the currently selected function. */
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FText GetSelectedFunctionText() const;
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/** User clicked the button to add a new function. */
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FReply OnAddFunctionClicked();
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/** If a new function can be added. */
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bool CanAddFunction() const;
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private:
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/** Customization pointer. */
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IPropertyTypeCustomizationUtils* CustomizationUtilsPtr = nullptr;
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/** Blueprint of the naming tokens. */
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TWeakObjectPtr<UBlueprint> OwningBlueprint;
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/** All available function names. */
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TArray<TSharedPtr<FString>> FunctionNames;
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/** The selected function name. */
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TSharedPtr<FString> SelectedFunctionName;
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/** Property handle to the function name. */
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TSharedPtr<IPropertyHandle> FunctionNameHandle;
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/** Property handle to the token key. */
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TSharedPtr<IPropertyHandle> TokenKeyHandle;
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/** Stores error text. */
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TSharedPtr<FText> NamespaceErrorMessage;
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}; |