20 lines
597 B
C++
20 lines
597 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Script/AssetDefinition_Blueprint.h"
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#include "AssetDefinition_NamingTokens.generated.h"
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UCLASS()
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class UAssetDefinition_NamingTokens : public UAssetDefinition_Blueprint
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{
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GENERATED_BODY()
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public:
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virtual TSoftClassPtr<UObject> GetAssetClass() const override;
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
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virtual FText GetAssetDisplayName() const override;
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virtual const FSlateBrush* GetThumbnailBrush(const FAssetData& InAssetData, const FName InClassName) const override;
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};
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