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UnrealEngine/Engine/Plugins/Developer/NamingTokens/Source/NamingTokensUncookedOnly/Private/AssetDefinition_NamingTokens.h
2025-05-18 13:04:45 +08:00

20 lines
597 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Script/AssetDefinition_Blueprint.h"
#include "AssetDefinition_NamingTokens.generated.h"
UCLASS()
class UAssetDefinition_NamingTokens : public UAssetDefinition_Blueprint
{
GENERATED_BODY()
public:
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
virtual FText GetAssetDisplayName() const override;
virtual const FSlateBrush* GetThumbnailBrush(const FAssetData& InAssetData, const FName InClassName) const override;
};