44 lines
1.9 KiB
C++
44 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationSharingEdModule.h"
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#include "AssetTypeActions_AnimationSharingSetup.h"
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#include "PropertyEditorModule.h"
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#include "SetupDetailsViewCustomizations.h"
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IMPLEMENT_MODULE(FAnimSharingEdModule, AnimationSharingEd );
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void FAnimSharingEdModule::StartupModule()
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{
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FAssetToolsModule& AssetToolsModule = FAssetToolsModule::GetModule();
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IAssetTools& AssetTools = AssetToolsModule.Get();
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AssetAction = new FAssetTypeActions_AnimationSharingSetup();
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AssetTools.RegisterAssetTypeActions(MakeShareable(AssetAction));
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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{
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PropertyModule.RegisterCustomPropertyTypeLayout("PerSkeletonAnimationSharingSetup", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPerSkeletonAnimationSharingSetupCustomization::MakeInstance));
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PropertyModule.RegisterCustomPropertyTypeLayout("AnimationStateEntry", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAnimationStateEntryCustomization::MakeInstance));
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PropertyModule.RegisterCustomPropertyTypeLayout("AnimationSetup", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAnimationSetupCustomization::MakeInstance));
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}
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}
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void FAnimSharingEdModule::ShutdownModule()
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{
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if (UObjectInitialized())
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{
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FAssetToolsModule& AssetToolsModule = FAssetToolsModule::GetModule();
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IAssetTools& AssetTools = AssetToolsModule.Get();
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AssetTools.UnregisterAssetTypeActions(AssetAction->AsShared());
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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{
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PropertyModule.UnregisterCustomPropertyTypeLayout("PerSkeletonAnimationSharingSetup");
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PropertyModule.UnregisterCustomPropertyTypeLayout("AnimationStateEntry");
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PropertyModule.UnregisterCustomPropertyTypeLayout("AnimationSetup");
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}
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}
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}
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