57 lines
1.2 KiB
Batchfile
57 lines
1.2 KiB
Batchfile
@echo off
|
|
|
|
echo This batch file, goes through the fully automated process of building Oodle dictionaries from packet captures.
|
|
echo.
|
|
|
|
|
|
REM This batch file should be run from \engine\plugins\compression\oodlenetwork
|
|
set BaseFolder="..\..\..\.."
|
|
|
|
if exist %BaseFolder:"=%\Engine goto SetUEEditor
|
|
|
|
echo Could not locate Engine folder. This .bat must be run from \engine\plugins\compression\oodlenetwork
|
|
goto End
|
|
|
|
|
|
:SetUEEditor
|
|
set UEEditorLoc="%BaseFolder:"=%\Engine\Binaries\Win64\UnrealEditor.exe"
|
|
|
|
if exist %UEEditorLoc:"=% goto GetGame
|
|
|
|
echo Could not locate UnrealEditor.exe
|
|
goto End
|
|
|
|
|
|
:GetGame
|
|
set /p GameName=Type the name of the game you are working with:
|
|
echo.
|
|
|
|
|
|
|
|
:AutoGenDictionaries
|
|
set AutoGenDictionariesParms=-run=OodleNetworkTrainerCommandlet AutoGenerateDictionaries
|
|
set FinalGenCmdLine=%GameName:"=% %AutoGenDictionariesParms% -forcelogflush -OodleDebugDump
|
|
|
|
echo Executing dictionary generation commandlet - commandline:
|
|
echo %FinalGenCmdLine%
|
|
|
|
@echo on
|
|
%UEEditorLoc:"=% %FinalGenCmdLine%
|
|
@echo off
|
|
echo.
|
|
|
|
|
|
if %errorlevel%==0 goto End
|
|
|
|
echo WARNING! Detected error, dictionaries may not have been generated. Check output and logfile for errors.
|
|
pause
|
|
|
|
|
|
:End
|
|
echo Execution complete.
|
|
pause
|
|
|
|
|
|
REM Put nothing past here.
|
|
|