21 lines
619 B
C++
21 lines
619 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ProxyTableFactory.h"
|
|
#include "ProxyTable.h"
|
|
|
|
UProxyTableFactory::UProxyTableFactory()
|
|
{
|
|
bCreateNew = true;
|
|
bEditAfterNew = true;
|
|
SupportedClass = UProxyTable::StaticClass();
|
|
}
|
|
|
|
bool UProxyTableFactory::ConfigureProperties()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UObject* UProxyTableFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext)
|
|
{
|
|
return NewObject<UProxyTable>(InParent, Class, Name, Flags | RF_Public | RF_Standalone | RF_Transactional | RF_LoadCompleted);
|
|
} |