Files
UnrealEngine/Engine/Plugins/Chooser/Source/ProxyTableEditor/Private/ProxyTableFactory.cpp
2025-05-18 13:04:45 +08:00

21 lines
619 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProxyTableFactory.h"
#include "ProxyTable.h"
UProxyTableFactory::UProxyTableFactory()
{
bCreateNew = true;
bEditAfterNew = true;
SupportedClass = UProxyTable::StaticClass();
}
bool UProxyTableFactory::ConfigureProperties()
{
return true;
}
UObject* UProxyTableFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext)
{
return NewObject<UProxyTable>(InParent, Class, Name, Flags | RF_Public | RF_Standalone | RF_Transactional | RF_LoadCompleted);
}