24 lines
852 B
C++
24 lines
852 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Factories/Factory.h"
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#include "ProxyAssetFactory.generated.h"
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UCLASS(MinimalAPI)
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class UProxyAssetFactory : public UFactory
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{
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GENERATED_BODY()
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UProxyAssetFactory();
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virtual bool ConfigureProperties() override;
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override
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{
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return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None);
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}
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virtual FName GetNewAssetThumbnailOverride() const override { return "ProxyTableEditor.ProxyAssetIconLarge"; }
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}; |