Files
UnrealEngine/Engine/Plugins/Chooser/Source/ProxyTableEditor/Private/ProxyAssetFactory.cpp
2025-05-18 13:04:45 +08:00

23 lines
681 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProxyAssetFactory.h"
#include "ProxyTable.h"
UProxyAssetFactory::UProxyAssetFactory()
{
bCreateNew = true;
bEditAfterNew = true;
SupportedClass = UProxyAsset::StaticClass();
}
bool UProxyAssetFactory::ConfigureProperties()
{
return true;
}
UObject* UProxyAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext)
{
UProxyAsset* Asset = NewObject<UProxyAsset>(InParent, Class, Name, Flags | RF_Public | RF_Standalone | RF_Transactional | RF_LoadCompleted);
Asset->Guid = FGuid::NewGuid();
return Asset;
}