40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetDefinition_ProxyAsset.h"
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#include "ProxyTableEditor.h"
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#include "ProxyTableEditorStyle.h"
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#include "Toolkits/SimpleAssetEditor.h"
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#include "Animation/AnimSequence.h"
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#define LOCTEXT_NAMESPACE "UAssetDefinition_ProxyAsset"
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EAssetCommandResult UAssetDefinition_ProxyAsset::OpenAssets(const FAssetOpenArgs& OpenArgs) const
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{
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TArray<UObject*> Objects = OpenArgs.LoadObjects<UObject>();
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FSimpleAssetEditor::CreateEditor(OpenArgs.GetToolkitMode(), OpenArgs.ToolkitHost, Objects);
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return EAssetCommandResult::Handled;
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}
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const FSlateBrush* UAssetDefinition_ProxyAsset::GetThumbnailBrush(const FAssetData& InAssetData, const FName InClassName) const
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{
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FString ProxyType;
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if (InAssetData.GetTagValue<FString>(UProxyAsset::TypeTagName, ProxyType))
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{
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if (ProxyType.Contains("AnimSequence"))
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{
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return UE::ProxyTableEditor::FProxyTableEditorStyle::Get().GetBrush("ProxyTableEditor.ProxyAnimSequenceIconLarge");
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}
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}
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return UE::ProxyTableEditor::FProxyTableEditorStyle::Get().GetBrush("ProxyTableEditor.ProxyAssetIconLarge");
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}
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const FSlateBrush* UAssetDefinition_ProxyAsset::GetIconBrush(const FAssetData& InAssetData, const FName InClassName) const
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{
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return UE::ProxyTableEditor::FProxyTableEditorStyle::Get().GetBrush("ProxyTableEditor.ProxyAssetIconLarge");
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}
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#undef LOCTEXT_NAMESPACE |