36 lines
846 B
C++
36 lines
846 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "IChooserParameterBase.h"
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#include "StructUtils/InstancedStruct.h"
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#include "IObjectChooser.h"
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#include "IChooserParameterProxyTable.generated.h"
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class UProxyTable;
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UINTERFACE(MinimalAPI, NotBlueprintType, meta = (CannotImplementInterfaceInBlueprint))
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class UChooserParameterProxyTable : public UInterface
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{
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GENERATED_BODY()
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};
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class IChooserParameterProxyTable
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{
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GENERATED_BODY()
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public:
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virtual void ConvertToInstancedStruct(FInstancedStruct& OutInstancedStruct) const {}
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};
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USTRUCT()
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struct FChooserParameterProxyTableBase : public FChooserParameterBase
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{
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GENERATED_BODY()
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public:
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virtual bool GetValue(FChooserEvaluationContext& Context, const UProxyTable*& OutResult) const { return false; }
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};
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