47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimNode_ChooserPlayer.h"
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#include "AnimGraphNode_BlendStack.h"
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#include "IHasContext.h"
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#include "AnimGraphNode_ChooserPlayer.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_ChooserPlayer : public UAnimGraphNode_BlendStack_Base, public IHasContextClass
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_ChooserPlayer Node;
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// IHasContextClass interface
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virtual TConstArrayView<FInstancedStruct> GetContextData() const { return Node.ChooserContextDefinition; }
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// end of IHasContextClass interface
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// UEdGraphNode interface
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virtual void PostPlacedNewNode() override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetMenuCategory() const override;
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virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
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// End of UEdGraphNode interface
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virtual FAnimNode_BlendStack_Standalone* GetBlendStackNode() const override { return (FAnimNode_BlendStack_Standalone*)(&Node); }
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// UAnimGraphNode_Base interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
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// End of UAnimGraphNode_Base interface
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private:
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void UpdateContextData();
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};
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