Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserUncooked/Public/AnimGraphNode_ChooserPlayer.h
2025-05-18 13:04:45 +08:00

47 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "AnimNode_ChooserPlayer.h"
#include "AnimGraphNode_BlendStack.h"
#include "IHasContext.h"
#include "AnimGraphNode_ChooserPlayer.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_ChooserPlayer : public UAnimGraphNode_BlendStack_Base, public IHasContextClass
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_ChooserPlayer Node;
// IHasContextClass interface
virtual TConstArrayView<FInstancedStruct> GetContextData() const { return Node.ChooserContextDefinition; }
// end of IHasContextClass interface
// UEdGraphNode interface
virtual void PostPlacedNewNode() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetMenuCategory() const override;
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
// End of UEdGraphNode interface
virtual FAnimNode_BlendStack_Standalone* GetBlendStackNode() const override { return (FAnimNode_BlendStack_Standalone*)(&Node); }
// UAnimGraphNode_Base interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
// End of UAnimGraphNode_Base interface
private:
void UpdateContextData();
};