91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "FrameTimeCustomization.h"
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#include "AnimNode_ChooserPlayer.h"
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#include "AudioDevice.h"
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#include "PropertyHandle.h"
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#include "DetailWidgetRow.h"
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#include "IDetailChildrenBuilder.h"
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#include "IDocumentation.h"
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#include "ScopedTransaction.h"
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#include "SEnumCombo.h"
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#include "Widgets/Input/SNumericEntryBox.h"
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#include "Widgets/Layout/SBox.h"
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#define LOCTEXT_NAMESPACE "FrameTimeCustomization"
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namespace UE::ChooserEditor
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{
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static const float SecondsToFrames = 30.0f;
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static const float FramesToSeconds = 1.0f/30.0f;
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static ETimeFloatFormat GTimeFloatDisplayFormat = ETimeFloatFormat::Frames;
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void FFrameTimeCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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UEnum* TimeFloatFormatEnum = StaticEnum<ETimeFloatFormat>();
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HeaderRow
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.NameContent()
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[
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PropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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[
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SNew(SBox).WidthOverride(125).HeightOverride(20)
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[
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SNew(SNumericEntryBox<float>)
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.MinFractionalDigits(0)
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.MaxFractionalDigits(3)
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.Font(FAppStyle::GetFontStyle("PropertyWindow.BoldFont"))
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.OverrideTextMargin(FMargin(8,0,8,0))
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.Value_Lambda([PropertyHandle]()
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{
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float Value;
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PropertyHandle->GetValue(Value);
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return GTimeFloatDisplayFormat == ETimeFloatFormat::Frames ? Value * SecondsToFrames : Value;
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})
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.OnValueCommitted_Lambda([PropertyHandle](float NewValue, ETextCommit::Type CommitType)
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{
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FScopedTransaction ScopedTransaction(LOCTEXT("Set Frame Time Value", "Set Frame Time Value"));
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PropertyHandle->NotifyPreChange();
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PropertyHandle->EnumerateRawData([NewValue](void* RawData,int32 Index, int32 Num)
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{
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*static_cast<float*>(RawData) = GTimeFloatDisplayFormat == ETimeFloatFormat::Frames ? NewValue*FramesToSeconds : NewValue;
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return true;
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});
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PropertyHandle->NotifyPostChange(EPropertyChangeType::ValueSet);
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})
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]
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]
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+SHorizontalBox::Slot().AutoWidth()
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[
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SNew(SBox).WidthOverride(80).HeightOverride(20)
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[
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SNew(SEnumComboBox, TimeFloatFormatEnum)
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.Font(FAppStyle::GetFontStyle("PropertyWindow.NormalFont"))
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.CurrentValue_Lambda([]{return static_cast<int32>(GTimeFloatDisplayFormat);})
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.ContentPadding(FMargin(0.0f, 0.0f))
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.ToolTipText(LOCTEXT("FrameTimeToolTip","Select whether to display and edit the time as Seconds, or Frames (at 30 fps)"))
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.OnEnumSelectionChanged_Lambda([](uint32 NewValue, ESelectInfo::Type)
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{
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FSlateApplication::Get().ClearKeyboardFocus(EFocusCause::Cleared);
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GTimeFloatDisplayFormat = static_cast<ETimeFloatFormat>(NewValue);
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})
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]
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]
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];
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}
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void FFrameTimeCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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}
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}
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#undef LOCTEXT_NAMESPACE |