Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/FloatDistanceColumnEditor.h
2025-05-18 13:04:45 +08:00

24 lines
607 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "FloatDistanceColumn.h"
#include "FloatDistanceColumnEditor.generated.h"
namespace UE::ChooserEditor
{
void RegisterFloatDistanceWidgets();
}
UCLASS(Blueprintable)
class UFloatAutoPopulatorBlueprint : public UFloatAutoPopulator
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintImplementableEvent)
void AutoPopulate(UObject* Object, bool& Success, float& Value);
virtual void NativeAutoPopulate(UObject* InObject, bool& OutSuccess, float& OutValue) { AutoPopulate(InObject, OutSuccess, OutValue); }
};