24 lines
607 B
C++
24 lines
607 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "FloatDistanceColumn.h"
|
|
#include "FloatDistanceColumnEditor.generated.h"
|
|
|
|
namespace UE::ChooserEditor
|
|
{
|
|
void RegisterFloatDistanceWidgets();
|
|
}
|
|
|
|
UCLASS(Blueprintable)
|
|
class UFloatAutoPopulatorBlueprint : public UFloatAutoPopulator
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void AutoPopulate(UObject* Object, bool& Success, float& Value);
|
|
|
|
virtual void NativeAutoPopulate(UObject* InObject, bool& OutSuccess, float& OutValue) { AutoPopulate(InObject, OutSuccess, OutValue); }
|
|
};
|