Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/ChooserInitializer.cpp
2025-05-18 13:04:45 +08:00

55 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChooserInitializer.h"
#include "AnimNode_ChooserPlayer.h"
#include "Chooser.h"
#include "ChooserPropertyAccess.h"
#include "Animation/AnimationAsset.h"
#include "Animation/AnimInstance.h"
#define LOCTEXT_NAMESPACE "ChooserInitializer"
void FGenericChooserInitializer::Initialize(UChooserTable* Chooser) const
{
Chooser->ContextData = ContextData;
Chooser->ResultType = ResultType;
Chooser->OutputObjectType = OutputObjectType;
}
void FChooserPlayerInitializer::Initialize(UChooserTable* Chooser) const
{
Chooser->ContextData.SetNum(2);
Chooser->ContextData[0].InitializeAs(FContextObjectTypeClass::StaticStruct());
FContextObjectTypeClass& ClassData = Chooser->ContextData[0].GetMutable<FContextObjectTypeClass>();
if (AnimClass)
{
ClassData.Class = AnimClass;
}
else
{
ClassData.Class = UAnimInstance::StaticClass();
}
ClassData.Direction = EContextObjectDirection::ReadWrite;
Chooser->ContextData[1].InitializeAs(FContextObjectTypeStruct::StaticStruct());
FContextObjectTypeStruct& StructData = Chooser->ContextData[1].GetMutable<FContextObjectTypeStruct>();
StructData.Struct = FChooserPlayerSettings::StaticStruct();
StructData.Direction = EContextObjectDirection::Write;
Chooser->OutputObjectType = UAnimationAsset::StaticClass();
}
void FNoPrimaryResultChooserInitializer::Initialize(UChooserTable* Chooser) const
{
Chooser->ContextData = ContextData;
Chooser->ResultType = EObjectChooserResultType::NoPrimaryResult;
// Dummy result type
Chooser->OutputObjectType = UClass::StaticClass();
}
#undef LOCTEXT_NAMESPACE