55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChooserInitializer.h"
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#include "AnimNode_ChooserPlayer.h"
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#include "Chooser.h"
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#include "ChooserPropertyAccess.h"
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#include "Animation/AnimationAsset.h"
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#include "Animation/AnimInstance.h"
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#define LOCTEXT_NAMESPACE "ChooserInitializer"
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void FGenericChooserInitializer::Initialize(UChooserTable* Chooser) const
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{
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Chooser->ContextData = ContextData;
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Chooser->ResultType = ResultType;
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Chooser->OutputObjectType = OutputObjectType;
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}
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void FChooserPlayerInitializer::Initialize(UChooserTable* Chooser) const
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{
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Chooser->ContextData.SetNum(2);
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Chooser->ContextData[0].InitializeAs(FContextObjectTypeClass::StaticStruct());
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FContextObjectTypeClass& ClassData = Chooser->ContextData[0].GetMutable<FContextObjectTypeClass>();
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if (AnimClass)
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{
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ClassData.Class = AnimClass;
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}
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else
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{
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ClassData.Class = UAnimInstance::StaticClass();
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}
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ClassData.Direction = EContextObjectDirection::ReadWrite;
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Chooser->ContextData[1].InitializeAs(FContextObjectTypeStruct::StaticStruct());
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FContextObjectTypeStruct& StructData = Chooser->ContextData[1].GetMutable<FContextObjectTypeStruct>();
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StructData.Struct = FChooserPlayerSettings::StaticStruct();
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StructData.Direction = EContextObjectDirection::Write;
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Chooser->OutputObjectType = UAnimationAsset::StaticClass();
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}
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void FNoPrimaryResultChooserInitializer::Initialize(UChooserTable* Chooser) const
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{
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Chooser->ContextData = ContextData;
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Chooser->ResultType = EObjectChooserResultType::NoPrimaryResult;
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// Dummy result type
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Chooser->OutputObjectType = UClass::StaticClass();
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}
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#undef LOCTEXT_NAMESPACE
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