Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/ChooserFindProperties.cpp
2025-05-18 13:04:45 +08:00

170 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChooserFindProperties.h"
#include "Chooser.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "String/ParseTokens.h"
#define LOCTEXT_NAMESPACE "ChooserFindProperties"
FString UChooserFindProperties::GetFindResultStringFromAssetData(const FAssetData& InAssetData) const
{
if(GetFindString().IsEmpty())
{
return FString();
}
auto GetMatchingPropertyNamesForAsset = [this](const FAssetData& InAssetData, TArray<FString>& OutPropertyNames)
{
const FString TagValue = InAssetData.GetTagValueRef<FString>(UChooserTable::PropertyNamesTag);
if (!TagValue.IsEmpty())
{
UE::String::ParseTokens(TagValue, *UChooserTable::PropertyTagDelimiter, [this, &OutPropertyNames](FStringView InToken)
{
if(GetFindWholeWord())
{
if(InToken.Compare(GetFindString(), GetSearchCase()) == 0)
{
OutPropertyNames.Add(FString(InToken));
}
}
else
{
if(UE::String::FindFirst(InToken, GetFindString(), GetSearchCase()) != INDEX_NONE)
{
OutPropertyNames.Add(FString(InToken));
}
}
}, UE::String::EParseTokensOptions::SkipEmpty);
}
};
TStringBuilder<128> Builder;
TArray<FString> PropertyNames;
GetMatchingPropertyNamesForAsset(InAssetData, PropertyNames);
if(PropertyNames.Num() > 0)
{
for(int32 NameIndex = 0; NameIndex < PropertyNames.Num(); ++NameIndex)
{
Builder.Append(PropertyNames[NameIndex]);
if(NameIndex != PropertyNames.Num() - 1)
{
Builder.Append(TEXT(", "));
}
}
}
return FString(Builder.ToString());
}
TConstArrayView<UClass*> UChooserFindProperties::GetSupportedAssetTypes() const
{
static UClass* Types[] = { UChooserTable::StaticClass() };
return Types;
}
bool UChooserFindProperties::ShouldFilterOutAsset(const FAssetData& InAssetData, bool& bOutIsOldAsset) const
{
FString TagValue;
if(InAssetData.GetTagValue<FString>(UChooserTable::PropertyNamesTag, TagValue))
{
bOutIsOldAsset = false;
if(GetFindString().IsEmpty())
{
return true;
}
bool bFoundMatch = false;
UE::String::ParseTokens(TagValue, *UChooserTable::PropertyTagDelimiter, [this, &bFoundMatch](FStringView InToken)
{
if(NameMatches(InToken))
{
bFoundMatch = true;
}
}, UE::String::EParseTokensOptions::SkipEmpty);
if(bFoundMatch)
{
return false;
}
}
bOutIsOldAsset = true;
return true;
}
void UChooserFindProperties::ReplaceInAsset(const FAssetData& InAssetData) const
{
if(UObject* Asset = InAssetData.GetAsset())
{
if(UChooserTable* ChooserTable = Cast<UChooserTable>(Asset))
{
Asset->MarkPackageDirty();
for(FInstancedStruct& Column : ChooserTable->ColumnsStructs)
{
if (FChooserColumnBase* ColumnData = Column.GetMutablePtr<FChooserColumnBase>())
{
FStringBuilderBase StringBuilder;
ColumnData->GetInputValue()->ReplaceString(GetFindString(),GetSearchCase(),GetFindWholeWord(), GetReplaceString());
}
}
}
}
}
void UChooserFindProperties::RemoveInAsset(const FAssetData& InAssetData) const
{
if(UObject* Asset = InAssetData.GetAsset())
{
if(UChooserTable* ChooserTable = Cast<UChooserTable>(Asset))
{
Asset->MarkPackageDirty();
for(FInstancedStruct& Column : ChooserTable->ColumnsStructs)
{
if (FChooserColumnBase* ColumnData = Column.GetMutablePtr<FChooserColumnBase>())
{
FStringBuilderBase StringBuilder;
ColumnData->GetInputValue()->AddSearchNames(StringBuilder);
bool bMatched = false;
UE::String::ParseTokens(StringBuilder, *UChooserTable::PropertyTagDelimiter, [this, &bMatched](FStringView InToken)
{
if (NameMatches(InToken))
{
bMatched = true;
}
}, UE::String::EParseTokensOptions::SkipEmpty);
if (bMatched)
{
// if the name matched, reset the input parameter
ColumnData->SetInputType(ColumnData->GetInputType());
}
}
}
}
}
}
void UChooserFindProperties::GetAutoCompleteNames(TArrayView<FAssetData> InAssetDatas, TSet<FString>& OutUniqueNames) const
{
for (const FAssetData& AssetData : InAssetDatas)
{
const FString TagValue = AssetData.GetTagValueRef<FString>(UChooserTable::PropertyNamesTag);
if (!TagValue.IsEmpty())
{
UE::String::ParseTokens(TagValue, *UChooserTable::PropertyTagDelimiter, [&OutUniqueNames](FStringView InToken)
{
OutUniqueNames.Add(FString(InToken));
}, UE::String::EParseTokensOptions::SkipEmpty);
}
}
}
#undef LOCTEXT_NAMESPACE