Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/ChooserFactory.h
2025-05-18 13:04:45 +08:00

29 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "StructUtils/InstancedStruct.h"
#include "ChooserFactory.generated.h"
UCLASS(MinimalAPI)
class UChooserTableFactory : public UFactory
{
GENERATED_BODY()
public:
UChooserTableFactory();
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override
{
return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None);
}
virtual FName GetNewAssetThumbnailOverride() const override { return "ChooserEditor.ChooserTableIconLarge"; }
UPROPERTY(EditAnywhere, DisplayName = "Chooser Type", NoClear, Category="Chooser Setup", meta = (ExcludeBaseStruct, BaseStruct = "/Script/ChooserEditor.ChooserInitializer"))
FInstancedStruct ChooserInitializer;
};