29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Factories/Factory.h"
|
|
#include "StructUtils/InstancedStruct.h"
|
|
|
|
#include "ChooserFactory.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UChooserTableFactory : public UFactory
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UChooserTableFactory();
|
|
|
|
virtual bool ConfigureProperties() override;
|
|
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
|
|
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override
|
|
{
|
|
return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None);
|
|
}
|
|
virtual FName GetNewAssetThumbnailOverride() const override { return "ChooserEditor.ChooserTableIconLarge"; }
|
|
|
|
UPROPERTY(EditAnywhere, DisplayName = "Chooser Type", NoClear, Category="Chooser Setup", meta = (ExcludeBaseStruct, BaseStruct = "/Script/ChooserEditor.ChooserInitializer"))
|
|
FInstancedStruct ChooserInitializer;
|
|
}; |