54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChooserEditorStyle.h"
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#include "Styling/CoreStyle.h"
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#include "Styling/SlateStyle.h"
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#include "Styling/SlateStyleMacros.h"
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#include "Styling/SlateStyleRegistry.h"
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namespace UE::ChooserEditor
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{
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TSharedPtr< FChooserEditorStyle > FChooserEditorStyle::StyleInstance = nullptr;
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FChooserEditorStyle::FChooserEditorStyle() :
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FSlateStyleSet("ChooserEditorStyle")
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{
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const FVector2D Icon16x16(16.0f, 16.0f);
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const FVector2D Icon24x24(24.0f, 24.0f);
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SetContentRoot(FPaths::EnginePluginsDir() / TEXT("Chooser/Content"));
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SetCoreContentRoot(FPaths::EngineContentDir() / TEXT(""));
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// content browser icon
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Set("ChooserEditor.ChooserTableIconLarge", new IMAGE_BRUSH_SVG("ChooserIcon_24", Icon24x24));
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// tab icon
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Set("ChooserEditor.ChooserTableIconSmall", new IMAGE_BRUSH_SVG("ChooserIcon_16", Icon16x16));
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Set("ChooserEditor.FallbackIcon", new IMAGE_BRUSH_SVG("Fallback", Icon16x16));
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}
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void FChooserEditorStyle::Initialize()
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{
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if (!StyleInstance.IsValid())
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{
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StyleInstance = MakeShared<FChooserEditorStyle>();
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FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
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}
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}
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void FChooserEditorStyle::Shutdown()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
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ensure(StyleInstance.IsUnique());
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StyleInstance.Reset();
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}
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const ISlateStyle& FChooserEditorStyle::Get()
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{
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return *StyleInstance;
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}
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} |