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UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/ChooserEditorSettings.h
2025-05-18 13:04:45 +08:00

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845 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "Logging/LogVerbosity.h"
#include "ChooserEditorSettings.generated.h"
UCLASS(config = EditorPerProjectUserSettings, meta=(DisplayName="Chooser Editor"))
class UChooserEditorSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UChooserEditorSettings();
#if WITH_EDITOR
virtual FText GetSectionText() const override;
virtual FText GetSectionDescription() const override;
#endif
virtual FName GetCategoryName() const override;
/** Most Recently Used Chooser Initializer, will be used as the default on following chooser table creates */
UPROPERTY(Config)
FString DefaultCreateType = "";
/** Get Mutable CDO of UChooserEditorSettings */
static UChooserEditorSettings& Get();
};