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UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/ChooserEditorModule.h
2025-05-18 13:04:45 +08:00

33 lines
872 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ChooserTraceModule.h"
#include "Modules/ModuleInterface.h"
#include "RewindDebuggerChooser.h"
#include "Kismet2/EnumEditorUtils.h"
namespace UE::ChooserEditor
{
class FEnumChangedListener : public FEnumEditorUtils::FEnumEditorManager::BaseNotifyOnChanged
{
virtual void PostChange(const UUserDefinedEnum* Changed, FEnumEditorUtils::EEnumEditorChangeInfo ChangedType) override;
virtual void PreChange(const UUserDefinedEnum* Changed, FEnumEditorUtils::EEnumEditorChangeInfo ChangedType) override {};
};
class FModule : public IModuleInterface
{
private:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
FRewindDebuggerChooser RewindDebuggerChooser;
FChooserTraceModule ChooserTraceModule;
FEnumChangedListener EnumChanged;
};
}