79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetRegistry/AssetData.h"
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#include "IDetailCustomization.h"
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#include "StructUtils/PropertyBag.h"
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#include "ChooserDetails.generated.h"
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class UChooserTable;
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// Class used for chooser editor details customization
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UCLASS()
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class UChooserRowDetails : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION()
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bool ResultAssetFilter(const FAssetData& AssetData);
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UPROPERTY(EditAnywhere, Category="Properties", meta=(FixedLayout, ShowOnlyInnerProperties))
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FInstancedPropertyBag Properties;
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UPROPERTY(EditAnywhere, Instanced, Category="Hidden")
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TObjectPtr<UChooserTable> Chooser;
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int Row;
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};
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namespace UE::ChooserEditor
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{
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class FChooserDetails : public IDetailCustomization
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{
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public:
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FChooserDetails() {};
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virtual ~FChooserDetails() override {};
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShareable( new FChooserDetails() );
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}
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// IDetailCustomization interface
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virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override;
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};
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class FChooserRowDetails : public IDetailCustomization
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{
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public:
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FChooserRowDetails() {};
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virtual ~FChooserRowDetails() override {};
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShareable( new FChooserRowDetails() );
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}
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// IDetailCustomization interface
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virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override;
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};
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class FChooserColumnDetails : public IDetailCustomization
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{
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public:
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FChooserColumnDetails() {};
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virtual ~FChooserColumnDetails() override {};
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static TSharedRef<IDetailCustomization> MakeInstance()
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{
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return MakeShareable( new FChooserColumnDetails() );
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}
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// IDetailCustomization interface
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virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override;
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};
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} |