69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosClothAssetEditorTools : ModuleRules
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{
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public ChaosClothAssetEditorTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"UnrealEd",
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"InputCore",
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"InteractiveToolsFramework",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"RenderCore",
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"Slate",
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"SlateCore",
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"Projects",
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"AdvancedPreviewScene",
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"ContentBrowser",
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"DynamicMesh",
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"EditorFramework", // FEditorModeInfo
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"EditorInteractiveToolsFramework",
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"ModelingComponentsEditorOnly", // Static/skeletal mesh tool targets
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"ModelingComponents",
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"MeshModelingTools",
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"MeshModelingToolsExp",
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"EditorStyle",
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"EditorSubsystem",
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"GeometryCore",
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"GeometryFramework",
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"LevelEditor",
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"StatusBar",
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"ToolMenus",
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"ToolWidgets",
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"WorkspaceMenuStructure",
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"ClothingSystemRuntimeCommon",
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"ClothingSystemEditorInterface",
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"ClothingSystemRuntimeInterface",
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"ChaosCloth",
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"ChaosClothAssetTools",
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"ChaosClothAssetEngine",
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"ClothingSystemEditor",
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"MeshConversion",
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"MeshDescription",
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"SkeletalMeshDescription",
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"ChaosClothAsset",
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"ChaosClothAssetDataflowNodes",
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"DataflowCore",
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"DataflowEngine",
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"DataflowEditor",
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"Chaos" // FManagedArrayCollection::StaticType
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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