40 lines
2.0 KiB
C++
40 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ChaosClothAsset/SimulationBaseConfigNode.h"
|
|
#include "ChaosClothAsset/WeightedValue.h"
|
|
#include "SimulationXPBDEdgeSpringConfigNode.generated.h"
|
|
|
|
/** XPBD edge spring constraint property configuration node. */
|
|
USTRUCT(Meta = (DataflowCloth, Deprecated = "5.2"))
|
|
struct FChaosClothAssetSimulationXPBDEdgeSpringConfigNode : public FChaosClothAssetSimulationBaseConfigNode
|
|
{
|
|
GENERATED_USTRUCT_BODY()
|
|
DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationXPBDEdgeSpringConfigNode, "SimulationXPBDEdgeSpringConfig", "Cloth", "Cloth Simulation XPBD Edge Spring Config")
|
|
|
|
public:
|
|
/**
|
|
* The stiffness of the edge segment constraints.
|
|
* If a valid weight map is found with the given Weight Map name, then both Low and High values
|
|
* are interpolated with the per particle weight to make the final value used for the simulation.
|
|
* Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful.
|
|
*/
|
|
UPROPERTY(EditAnywhere, Category = "XPBDEdgeSpring Properties", Meta = (UIMin = "0", UIMax = "10000", ClampMin = "0", ClampMax = "1000000000"))
|
|
FChaosClothAssetWeightedValue XPBDEdgeSpringStiffness = { true, 100.f, 100.f, TEXT("XPBDEdgeSpringStiffness") };
|
|
|
|
/**
|
|
* The damping of the edge segment constraints.
|
|
* If a valid weight map is found with the given Weight Map name, then both Low and High values
|
|
* are interpolated with the per particle weight to make the final value used for the simulation.
|
|
* Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful.
|
|
*/
|
|
UPROPERTY(EditAnywhere, Category = "XPBDEdgeSpring Properties", Meta = (UIMin = "0", UIMax = "10", ClampMin = "0", ClampMax = "1000"))
|
|
FChaosClothAssetWeightedValue XPBDEdgeSpringDamping = { true, 1.f, 1.f, TEXT("XPBDEdgeSpringDamping") };
|
|
|
|
FChaosClothAssetSimulationXPBDEdgeSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
|
|
|
|
private:
|
|
virtual void AddProperties(FPropertyHelper& PropertyHelper) const override;
|
|
};
|