Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationXPBDAnisoSpringConfigNode.cpp
2025-05-18 13:04:45 +08:00

30 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationXPBDAnisoSpringConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDAnisoSpringConfigNode)
FChaosClothAssetSimulationXPBDAnisoSpringConfigNode::FChaosClothAssetSimulationXPBDAnisoSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&XPBDAnisoSpringStiffnessWarp.WeightMap);
RegisterInputConnection(&XPBDAnisoSpringStiffnessWeft.WeightMap);
RegisterInputConnection(&XPBDAnisoSpringStiffnessBias.WeightMap);
RegisterInputConnection(&XPBDAnisoSpringDamping.WeightMap);
RegisterInputConnection(&XPBDAnisoSpringWarpScale.WeightMap);
RegisterInputConnection(&XPBDAnisoSpringWeftScale.WeightMap);
}
void FChaosClothAssetSimulationXPBDAnisoSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetPropertyBool(this, &bXPBDAnisoSpringUse3dRestLengths, {}, ECollectionPropertyFlags::None); // Non animatable
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoSpringStiffnessWarp);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoSpringStiffnessWeft);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoSpringStiffnessBias);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoSpringDamping);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoSpringWarpScale);
PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoSpringWeftScale);
}