Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationPressureConfigNode.cpp
2025-05-18 13:04:45 +08:00

25 lines
895 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationPressureConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPressureConfigNode)
FChaosClothAssetSimulationPressureConfigNode::FChaosClothAssetSimulationPressureConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&Pressure.WeightMap)
.SetCanHidePin(true)
.SetPinIsHidden(true);
}
void FChaosClothAssetSimulationPressureConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetFabricPropertyWeighted(FName(TEXT("Pressure")), Pressure, [](
const UE::Chaos::ClothAsset::FCollectionClothFabricFacade& FabricFacade)-> float
{
return FabricFacade.GetPressure();
}, {});
}