25 lines
895 B
C++
25 lines
895 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosClothAsset/SimulationPressureConfigNode.h"
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#include "Chaos/CollectionPropertyFacade.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPressureConfigNode)
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FChaosClothAssetSimulationPressureConfigNode::FChaosClothAssetSimulationPressureConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
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: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
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{
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RegisterCollectionConnections();
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RegisterInputConnection(&Pressure.WeightMap)
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.SetCanHidePin(true)
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.SetPinIsHidden(true);
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}
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void FChaosClothAssetSimulationPressureConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
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{
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PropertyHelper.SetFabricPropertyWeighted(FName(TEXT("Pressure")), Pressure, [](
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const UE::Chaos::ClothAsset::FCollectionClothFabricFacade& FabricFacade)-> float
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{
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return FabricFacade.GetPressure();
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}, {});
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}
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