42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ChaosClothAsset/ImportedValueCustomization.h"
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namespace UE::Chaos::ClothAsset
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{
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/**
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* Customization for all connectable property that could be imported
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* Works like a FMathStructCustomization.
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*/
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class FConnectableValueCustomization : public FImportedValueCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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FConnectableValueCustomization();
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virtual ~FConnectableValueCustomization() override;
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protected:
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//~ Begin IPropertyTypeCustomization implementation
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virtual void CustomizeChildren(
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TSharedRef<IPropertyHandle> PropertyHandle,
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IDetailChildrenBuilder& ChildBuilder,
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IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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//~ End IPropertyTypeCustomization implementation
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//~ Begin FMathStructCustomization implementation
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virtual void MakeHeaderRow(TSharedRef<class IPropertyHandle>& StructPropertyHandle, FDetailWidgetRow& Row) override;
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virtual TSharedRef<SWidget> MakeChildWidget(TSharedRef<IPropertyHandle>& StructurePropertyHandle, TSharedRef<IPropertyHandle>& PropertyHandle) override;
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//~ End FMathStructCustomization implementation
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UE_DEPRECATED(5.5, "Override properties are no longer used.")
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static bool IsOverrideProperty(const TSharedPtr<IPropertyHandle>& Property);
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UE_DEPRECATED(5.5, "Override properties are no longer used.")
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static bool IsOverridePropertyOf(const TSharedPtr<IPropertyHandle>& OverrideProperty, const TSharedPtr<IPropertyHandle>& Property);
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static bool BuildFabricMapsProperty(const TSharedPtr<IPropertyHandle>& Property);
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static bool CouldUseFabricsProperty(const TSharedPtr<IPropertyHandle>& Property);
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};
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}
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