45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Dataflow/DataflowRenderingViewMode.h"
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namespace UE::Chaos::ClothAsset
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{
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class FCloth2DSimViewMode : public UE::Dataflow::FDataflowConstruction2DViewModeBase
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{
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public:
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static const FName Name;
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virtual ~FCloth2DSimViewMode() = default;
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private:
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virtual FName GetName() const override;
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virtual FText GetButtonText() const override;
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virtual FText GetTooltipText() const override;
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};
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class FCloth3DSimViewMode : public UE::Dataflow::FDataflowConstruction3DViewModeBase
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{
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public:
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static const FName Name;
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virtual ~FCloth3DSimViewMode() = default;
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private:
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virtual FName GetName() const override;
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virtual FText GetButtonText() const override;
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virtual FText GetTooltipText() const override;
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};
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class FClothRenderViewMode : public UE::Dataflow::FDataflowConstruction3DViewMode
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{
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public:
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static const FName Name;
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virtual ~FClothRenderViewMode() = default;
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private:
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virtual FName GetName() const override;
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virtual FText GetButtonText() const override;
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virtual FText GetTooltipText() const override;
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};
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} // End namespace UE::Chaos::ClothAsset
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