Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/ClothDataflowViewModes.h
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Dataflow/DataflowRenderingViewMode.h"
namespace UE::Chaos::ClothAsset
{
class FCloth2DSimViewMode : public UE::Dataflow::FDataflowConstruction2DViewModeBase
{
public:
static const FName Name;
virtual ~FCloth2DSimViewMode() = default;
private:
virtual FName GetName() const override;
virtual FText GetButtonText() const override;
virtual FText GetTooltipText() const override;
};
class FCloth3DSimViewMode : public UE::Dataflow::FDataflowConstruction3DViewModeBase
{
public:
static const FName Name;
virtual ~FCloth3DSimViewMode() = default;
private:
virtual FName GetName() const override;
virtual FText GetButtonText() const override;
virtual FText GetTooltipText() const override;
};
class FClothRenderViewMode : public UE::Dataflow::FDataflowConstruction3DViewMode
{
public:
static const FName Name;
virtual ~FClothRenderViewMode() = default;
private:
virtual FName GetName() const override;
virtual FText GetButtonText() const override;
virtual FText GetTooltipText() const override;
};
} // End namespace UE::Chaos::ClothAsset