Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/ChaosClothAssetDataflowNodes.Build.cs
2025-05-18 13:04:45 +08:00

64 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosClothAssetDataflowNodes : ModuleRules
{
public ChaosClothAssetDataflowNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MeshResizingCore",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Chaos",
"ChaosCaching",
"ChaosCloth",
"ChaosClothAsset",
"ChaosClothAssetEngine",
"ChaosClothAssetTools",
"ClothingSystemRuntimeCommon",
"CoreUObject",
"DataflowCore",
"DataflowEditor",
"DataflowEngine",
"DataflowNodes",
"DesktopWidgets", // For SFilePathPicker
"DetailCustomizations",
"DynamicMesh",
"Engine",
"GeometryCore",
"GeometryFramework",
"InputCore",
"MeshConversion",
"MeshDescription",
"MeshUtilitiesCommon",
"ModelingOperatorsEditorOnly", // TODO: Someday remove editor dependencies, see UE-206172
"ModelingOperators",
"MeshConversionEngineTypes",
"RenderCore",
"SkeletalMeshDescription",
"Slate",
"SlateCore",
"StaticMeshDescription",
"UnrealEd",
"UnrealUSDWrapper",
"USDClasses",
"USDSchemas",
"USDStage",
"USDStageImporter",
"USDUtilities",
// ... add private dependencies that you statically link with here ...
}
);
}
}