64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosClothAssetDataflowNodes : ModuleRules
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{
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public ChaosClothAssetDataflowNodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"MeshResizingCore",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"Chaos",
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"ChaosCaching",
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"ChaosCloth",
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"ChaosClothAsset",
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"ChaosClothAssetEngine",
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"ChaosClothAssetTools",
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"ClothingSystemRuntimeCommon",
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"CoreUObject",
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"DataflowCore",
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"DataflowEditor",
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"DataflowEngine",
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"DataflowNodes",
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"DesktopWidgets", // For SFilePathPicker
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"DetailCustomizations",
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"DynamicMesh",
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"Engine",
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"GeometryCore",
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"GeometryFramework",
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"InputCore",
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"MeshConversion",
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"MeshDescription",
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"MeshUtilitiesCommon",
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"ModelingOperatorsEditorOnly", // TODO: Someday remove editor dependencies, see UE-206172
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"ModelingOperators",
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"MeshConversionEngineTypes",
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"RenderCore",
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"SkeletalMeshDescription",
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"Slate",
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"SlateCore",
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"StaticMeshDescription",
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"UnrealEd",
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"UnrealUSDWrapper",
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"USDClasses",
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"USDSchemas",
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"USDStage",
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"USDStageImporter",
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"USDUtilities",
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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