Files
UnrealEngine/Engine/Plugins/Bridge/Source/MegascansPlugin/Public/TCPServer.h
2025-05-18 13:04:45 +08:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include <string>
#include "Containers/Queue.h"
#include "HAL/Runnable.h"
class FRunnableThread;
class FSocket;
struct FIPv4Endpoint;
struct FScriptContainerElement;
class MEGASCANSPLUGIN_API FTCPServer : public FRunnable
{
public:
FTCPServer();
~FTCPServer();
virtual bool Init() override;
virtual uint32 Run() override;
virtual void Stop() override
{
Stopping = true;
}
bool RecvMessage(FSocket *Socket, uint32 DataSize, FString& Message);
bool HandleListenerConnectionAccepted(class FSocket *ClientSocket, const FIPv4Endpoint& ClientEndpoint);
FSocket* ListenerSocket;
FString LocalHostIP = "127.0.0.1";
int32 PortNum = 13429;
int32 ConnectionTimeout;
TArray<class FSocket*> Clients;
void HandleIncomingSocket(FSocket* IncomingConnection);
static TQueue<FString> ImportQueue;
private:
TQueue<class FSocket*, EQueueMode::Mpsc> PendingClients;
bool Stopping;
FRunnableThread* ClientThread = NULL;
class FTcpListener *Listener = NULL;
TArray<int32> ConnectionTimer;
};