58 lines
831 B
C++
58 lines
831 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "VersionInfoHandler.generated.h"
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USTRUCT()
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struct FAssetInfo {
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString path = "";
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UPROPERTY()
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FString version = "";
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};
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USTRUCT()
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struct FVersionData
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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TArray<FAssetInfo> assets;
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};
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USTRUCT()
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struct FAssetImportTime {
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString path = "";
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UPROPERTY()
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FString time = "";
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};
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USTRUCT()
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struct FImportTimeData
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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TArray<FAssetImportTime> assets;
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};
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UCLASS(Blueprintable)
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class UVersionInfoHandler : public UObject
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{
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GENERATED_BODY()
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private:
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public:
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UFUNCTION(BlueprintCallable, Category = Python)
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static UVersionInfoHandler* Get();
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UPROPERTY()
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FVersionData CommonVersionData;
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};
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