Files
UnrealEngine/Engine/Plugins/Bridge/Source/Bridge/Bridge.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1014 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
using System.Collections.Generic;
using UnrealBuildTool;
using System.IO;
using System;
public class Bridge : ModuleRules
{
private string ThirdPartyPath
{
get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../../ThirdParty/")); }
}
private void stageFiles(String[] FilesToStage)
{
foreach (var File in FilesToStage)
{
RuntimeDependencies.Add(File);
}
}
public Bridge (ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Projects",
"Core",
"CoreUObject",
"UnrealEd",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"UMG",
"Json",
"WebBrowser",
"Networking",
"Sockets",
"ToolMenus",
"ContentBrowserData",
"PlacementMode",
"MegascansPlugin",
"MetaHumanSDKEditor",
"ApplicationCore"
});
}
}
}