53 lines
1014 B
C#
53 lines
1014 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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using System.Collections.Generic;
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using UnrealBuildTool;
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using System.IO;
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using System;
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public class Bridge : ModuleRules
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{
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private string ThirdPartyPath
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{
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get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../../ThirdParty/")); }
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}
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private void stageFiles(String[] FilesToStage)
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{
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foreach (var File in FilesToStage)
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{
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RuntimeDependencies.Add(File);
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}
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}
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public Bridge (ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Projects",
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"Core",
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"CoreUObject",
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"UnrealEd",
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"Engine",
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"InputCore",
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"RenderCore",
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"RHI",
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"Slate",
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"SlateCore",
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"UMG",
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"Json",
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"WebBrowser",
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"Networking",
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"Sockets",
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"ToolMenus",
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"ContentBrowserData",
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"PlacementMode",
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"MegascansPlugin",
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"MetaHumanSDKEditor",
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"ApplicationCore"
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});
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}
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}
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}
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