22 lines
762 B
C++
22 lines
762 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IAudioInsightsEditorModule.h"
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#include "AudioInsightsEditorModule.h"
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#include "Modules/ModuleManager.h"
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IAudioInsightsTraceModule& IAudioInsightsEditorModule::GetTraceModule()
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{
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IAudioInsightsEditorModule& AudioInsightsModule = static_cast<IAudioInsightsEditorModule&>(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked());
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return AudioInsightsModule.GetTraceModule();
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}
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bool IAudioInsightsEditorModule::IsModuleLoaded()
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{
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return UE::Audio::Insights::FAudioInsightsEditorModule::IsModuleLoaded();
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}
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IAudioInsightsEditorModule& IAudioInsightsEditorModule::GetChecked()
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{
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return static_cast<IAudioInsightsEditorModule&>(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked());
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}
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