Files
UnrealEngine/Engine/Plugins/AudioInsights/Source/AudioInsightsEditor/Private/IAudioInsightsEditorModule.cpp
2025-05-18 13:04:45 +08:00

22 lines
762 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IAudioInsightsEditorModule.h"
#include "AudioInsightsEditorModule.h"
#include "Modules/ModuleManager.h"
IAudioInsightsTraceModule& IAudioInsightsEditorModule::GetTraceModule()
{
IAudioInsightsEditorModule& AudioInsightsModule = static_cast<IAudioInsightsEditorModule&>(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked());
return AudioInsightsModule.GetTraceModule();
}
bool IAudioInsightsEditorModule::IsModuleLoaded()
{
return UE::Audio::Insights::FAudioInsightsEditorModule::IsModuleLoaded();
}
IAudioInsightsEditorModule& IAudioInsightsEditorModule::GetChecked()
{
return static_cast<IAudioInsightsEditorModule&>(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked());
}