Files
UnrealEngine/Engine/Plugins/AudioInsights/Source/AudioInsightsEditor/AudioInsightsEditor.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
744 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioInsightsEditor : ModuleRules
{
public AudioInsightsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AudioMixerCore",
"Core",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AudioInsights",
"AudioMixer",
"AudioWidgets",
"CoreUObject",
"DeveloperSettings",
"Engine",
"InputCore",
"OutputLog",
"SignalProcessing",
"Slate",
"SlateCore",
"ToolMenus",
"TraceAnalysis",
"UnrealEd",
"WorkspaceMenuStructure",
}
);
}
}