30 lines
794 B
C++
30 lines
794 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Logging/LogMacros.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/SharedPointerFwd.h"
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// Forward Declarations
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class FComponentVisualizer;
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AUDIOGAMEPLAYVOLUMEEDITOR_API DECLARE_LOG_CATEGORY_EXTERN(AudioGameplayVolumeEditor, Log, All);
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class FAudioGameplayVolumeEditorModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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protected:
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void HandleCustomPropertyLayouts(bool bRegister);
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void HandleComponentVisualizers(bool bRegister);
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void RegisterComponentVisualizer(FName ComponentClassName, TSharedPtr<FComponentVisualizer> Visualizer);
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TArray<FName> RegisteredComponentVisualizers;
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};
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