Files
UnrealEngine/Engine/Plugins/Animation/TweeningUtils/Source/TweeningUtilsEditor/Public/TweeningToolsUserSettings.h
2025-05-18 13:04:45 +08:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "UObject/Object.h"
#include "UObject/NameTypes.h"
#include "TweeningToolsUserSettings.generated.h"
UCLASS(Config=EditorPerProjectUserSettings)
class TWEENINGUTILSEDITOR_API UTweeningToolsUserSettings : public UObject
{
GENERATED_BODY()
public:
static UTweeningToolsUserSettings* Get();
/** Sets the preferred tween function for the given feature. */
void SetPreferredTweenFunction(FName InFeatureKey, FString InNewPreferredFunction)
{
PreferredTweenFunction.Add(InFeatureKey, MoveTemp(InNewPreferredFunction));
SaveConfig();
}
/** Gets the preferred tween function for the given feature, if there is any. */
const FString* GetPreferredTweenFunction(FName InFeatureKey) const { return PreferredTweenFunction.Find(InFeatureKey); }
private:
/**
* Associates features with the preferred function in that feature.
* If you want multiple locations in the editor to share the same setting, use the same key.
* This tween function should be selected by default when a curve editor is created. It is the function that was used last time in the editor.
*/
UPROPERTY(Config)
TMap<FName, FString> PreferredTweenFunction;
};