Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicLibTest/RigLogicLibTest.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class RigLogicLibTest : ModuleRules
{
public RigLogicLibTest(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = false; // A windows include is preprocessing some method names causing compile failures.
bDisableStaticAnalysis = true;
PrivateDefinitions.Add("RL_BUILD_WITH_XYZ_ROTATION_ORDER=1");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
if (Target.Architecture == UnrealArch.X64)
{
PrivateDefinitions.Add("RL_BUILD_WITH_SSE=1");
}
else if (Target.Architecture == UnrealArch.Arm64 || Target.Architecture == UnrealArch.Arm64ec)
{
PrivateDefinitions.Add("RL_BUILD_WITH_NEON");
}
PublicDefinitions.Add("GTEST_OS_WINDOWS=1");
}
string RigLogicLibPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../RigLogicLib"));
if (Target.LinkType == TargetLinkType.Monolithic || Target.bMergeModules)
{
PublicDependencyModuleNames.Add("RigLogicLib");
PrivateIncludePaths.Add(Path.Combine(RigLogicLibPath, "Private"));
}
else
{
PrivateDefinitions.Add("RIGLOGIC_MODULE_DISCARD");
ConditionalAddModuleDirectory(new DirectoryReference(RigLogicLibPath));
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GoogleTest"
}
);
}
}
}