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UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicLibTest/Private/pmatests/Defs.h
2025-05-18 13:04:45 +08:00

66 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4061 4121 4365 4987 4668 4996 6330)
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wundef"
#endif
#include <gtest/gtest.h>
#ifdef __clang__
#pragma clang diagnostic pop
// This cannot be applied to the scope of the header inclusion only, as the TEST macros will trigger it
#pragma clang diagnostic ignored "-Wglobal-constructors"
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#ifndef INSTANTIATE_TEST_SUITE_P
#define INSTANTIATE_TEST_SUITE_P INSTANTIATE_TEST_CASE_P
#endif
#ifndef TYPED_TEST_SUITE_P
#define TYPED_TEST_SUITE_P TYPED_TEST_CASE_P
#endif
#ifndef REGISTER_TYPED_TEST_SUITE_P
#define REGISTER_TYPED_TEST_SUITE_P REGISTER_TYPED_TEST_CASE_P
#endif
#ifndef INSTANTIATE_TYPED_TEST_SUITE_P
#define INSTANTIATE_TYPED_TEST_SUITE_P INSTANTIATE_TYPED_TEST_CASE_P
#endif
#ifndef ASSERT_ELEMENTS_EQ
#define ASSERT_ELEMENTS_EQ(result, expected, count) \
for (std::size_t i = 0ul; i < count; ++i) { \
ASSERT_EQ(result[i], expected[i]); \
}
#endif
#ifndef EXPECT_ELEMENTS_EQ
#define EXPECT_ELEMENTS_EQ(result, expected, count) \
for (std::size_t i = 0ul; i < count; ++i) { \
EXPECT_EQ(result[i], expected[i]); \
}
#endif
#ifndef ASSERT_ELEMENTS_NEAR
#define ASSERT_ELEMENTS_NEAR(result, expected, count, threshold) \
for (std::size_t i = 0ul; i < count; ++i) { \
ASSERT_NEAR(result[i], expected[i], threshold); \
}
#endif
#ifndef EXPECT_ELEMENTS_NEAR
#define EXPECT_ELEMENTS_NEAR(result, expected, count, threshold) \
for (std::size_t i = 0ul; i < count; ++i) { \
EXPECT_NEAR(result[i], expected[i], threshold); \
}
#endif