77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4365 4987)
|
|
#endif
|
|
#include <utility>
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
namespace terse {
|
|
|
|
template<class ArchiveImpl>
|
|
class Archive {
|
|
public:
|
|
explicit Archive(ArchiveImpl* impl_) : impl{impl_}, userData{nullptr} {
|
|
}
|
|
|
|
bool isOk() {
|
|
return impl->isOk();
|
|
}
|
|
|
|
void sync() {
|
|
impl->sync();
|
|
}
|
|
|
|
void label(const char* value) {
|
|
impl->label(value);
|
|
}
|
|
|
|
template<typename ... Args>
|
|
void operator()(Args&& ... args) {
|
|
dispatch(std::forward<Args>(args)...);
|
|
}
|
|
|
|
template<class TSerializable>
|
|
ArchiveImpl& operator<<(TSerializable& source) {
|
|
dispatch(source);
|
|
return *impl;
|
|
}
|
|
|
|
template<class TSerializable>
|
|
ArchiveImpl& operator>>(TSerializable& dest) {
|
|
dispatch(dest);
|
|
return *impl;
|
|
}
|
|
|
|
void* getUserData() const {
|
|
return userData;
|
|
}
|
|
|
|
void setUserData(void* data) {
|
|
userData = data;
|
|
}
|
|
|
|
protected:
|
|
template<typename Head>
|
|
void dispatch(Head&& head) {
|
|
impl->process(std::forward<Head>(head));
|
|
}
|
|
|
|
template<typename Head, typename ... Tail>
|
|
void dispatch(Head&& head, Tail&& ... tail) {
|
|
dispatch(std::forward<Head>(head));
|
|
dispatch(std::forward<Tail>(tail)...);
|
|
}
|
|
|
|
private:
|
|
ArchiveImpl* impl;
|
|
void* userData;
|
|
};
|
|
|
|
} // namespace terse
|