Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/status/StatusCode.h
2025-05-18 13:04:45 +08:00

25 lines
425 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "status/Defs.h"
#include <cstddef>
namespace sc {
struct SCAPI StatusCode {
int code;
const char* message;
};
inline bool operator==(const StatusCode& lhs, const StatusCode& rhs) {
return (lhs.code == rhs.code);
}
inline bool operator!=(const StatusCode& lhs, const StatusCode& rhs) {
return !(lhs == rhs);
}
} // namespace sc