Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Private/trio/Stream.cpp
2025-05-18 13:04:45 +08:00

16 lines
553 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "trio/Stream.h"
namespace trio {
const sc::StatusCode BoundedIOStream::OpenError{100, "Error opening file"};
const sc::StatusCode BoundedIOStream::ReadError{101, "Error reading file"};
const sc::StatusCode BoundedIOStream::WriteError{102, "Error writing file"};
const sc::StatusCode BoundedIOStream::AlreadyOpenError{103, "File already open"};
const sc::StatusCode BoundedIOStream::SeekError{104, "Error seeking file"};
BoundedIOStream::~BoundedIOStream() = default;
} // namespace trio