Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Private/status/Registry.h
2025-05-18 13:04:45 +08:00

19 lines
327 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "status/StatusCode.h"
#include <initializer_list>
namespace sc {
class StatusCodeRegistry {
public:
static bool insert(std::initializer_list<StatusCode> statuses);
static bool contains(StatusCode status);
};
} // namespace sc