35 lines
631 B
C++
35 lines
631 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AdvancedPreviewScene.h"
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namespace UE::PoseSearch
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{
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class FDatabaseEditor;
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class FDatabasePreviewScene : public FAdvancedPreviewScene
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{
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public:
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FDatabasePreviewScene(
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ConstructionValues CVs,
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const TSharedRef<FDatabaseEditor>& Editor);
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~FDatabasePreviewScene() {}
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virtual void Tick(float InDeltaTime) override;
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TSharedRef<FDatabaseEditor> GetEditor() const
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{
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return EditorPtr.Pin().ToSharedRef();
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}
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private:
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/** The asset editor we are embedded in */
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TWeakPtr<FDatabaseEditor> EditorPtr;
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};
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}
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