34 lines
1012 B
C++
34 lines
1012 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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enum class EPoseSearchMirrorOption;
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class FUICommandList;
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class ITableRow;
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class STableViewBase;
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namespace UE::PoseSearch
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{
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class FDatabaseViewModel;
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class SDatabaseAssetTree;
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class FDatabaseAssetTreeNode : public TSharedFromThis<FDatabaseAssetTreeNode>
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{
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public:
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FDatabaseAssetTreeNode(int32 InSourceAssetIdx, const TSharedRef<FDatabaseViewModel>& InEditorViewModel);
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TSharedRef<ITableRow> MakeTreeRowWidget(const TSharedRef<STableViewBase>& InOwnerTable, TSharedRef<FDatabaseAssetTreeNode> InDatabaseAssetNode, TSharedRef<FUICommandList> InCommandList, TSharedPtr<SDatabaseAssetTree> InHierarchy);
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bool IsRootMotionEnabled() const;
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bool IsLooping() const;
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EPoseSearchMirrorOption GetMirrorOption() const;
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int32 SourceAssetIdx = INDEX_NONE;
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TSharedPtr<FDatabaseAssetTreeNode> Parent;
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TArray<TSharedPtr<FDatabaseAssetTreeNode>> Children;
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TWeakPtr<FDatabaseViewModel> EditorViewModel;
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};
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}
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