61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class PoseSearchEditor : ModuleRules
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{
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public PoseSearchEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"BlendStackEditor",
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"BlendStack",
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"AnimGraph",
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"AnimGraphRuntime",
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"AnimationBlueprintLibrary",
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"AnimationCore",
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"Core",
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"CoreUObject",
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"Engine",
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"PoseSearch",
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"Chooser",
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// Trace-related dependencies
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"TraceLog",
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"TraceAnalysis",
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"TraceServices",
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"TraceInsights",
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"GameplayInsights",
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// UI
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"RewindDebuggerInterface",
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"UnrealEd",
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"InputCore",
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"ChooserEditor"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"AnimationEditor",
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"AssetDefinition",
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"BlueprintGraph",
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"EditorStyle",
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"DetailCustomizations",
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"AdvancedPreviewScene",
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"EditorFramework",
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"ToolWidgets"
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}
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);
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}
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}
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