Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkSequencer/Public/LiveLinkSequencerSettings.h
2025-05-18 13:04:45 +08:00

38 lines
1013 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "Templates/SubclassOf.h"
#include "LiveLinkSequencerSettings.generated.h"
class ULiveLinkControllerBase;
class UMovieSceneLiveLinkControllerTrackRecorder;
/**
* Settings for LiveLink Sequence Editor
*/
UCLASS(config=Game)
class LIVELINKSEQUENCER_API ULiveLinkSequencerSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
//~ Begin UDeveloperSettings interface
virtual FName GetCategoryName() const;
#if WITH_EDITOR
virtual FText GetSectionText() const override;
virtual FName GetSectionName() const override;
#endif
//~ End UDeveloperSettings interface
public:
/** Default Track Recorder class to use for the specified LiveLink controller */
UPROPERTY(config, EditAnywhere, Category = "LiveLink", meta = (AllowAbstract = "false"))
TMap<TSubclassOf<ULiveLinkControllerBase>, TSubclassOf<UMovieSceneLiveLinkControllerTrackRecorder>> DefaultTrackRecordersForController;
};