38 lines
1013 B
C++
38 lines
1013 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "Templates/SubclassOf.h"
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#include "LiveLinkSequencerSettings.generated.h"
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class ULiveLinkControllerBase;
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class UMovieSceneLiveLinkControllerTrackRecorder;
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/**
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* Settings for LiveLink Sequence Editor
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*/
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UCLASS(config=Game)
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class LIVELINKSEQUENCER_API ULiveLinkSequencerSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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//~ Begin UDeveloperSettings interface
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virtual FName GetCategoryName() const;
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#if WITH_EDITOR
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virtual FText GetSectionText() const override;
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virtual FName GetSectionName() const override;
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#endif
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//~ End UDeveloperSettings interface
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public:
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/** Default Track Recorder class to use for the specified LiveLink controller */
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UPROPERTY(config, EditAnywhere, Category = "LiveLink", meta = (AllowAbstract = "false"))
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TMap<TSubclassOf<ULiveLinkControllerBase>, TSubclassOf<UMovieSceneLiveLinkControllerTrackRecorder>> DefaultTrackRecordersForController;
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};
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