42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "Compilation/IMovieSceneTrackTemplateProducer.h"
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#include "MovieSceneLiveLinkTrack.generated.h"
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class ULiveLinkRole;
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/**
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* A track for animating FMoveSceneLiveLinkTrack properties.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneLiveLinkTrack : public UMovieScenePropertyTrack, public IMovieSceneTrackTemplateProducer
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{
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GENERATED_BODY()
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public:
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UMovieSceneLiveLinkTrack(const FObjectInitializer& ObjectInitializer);
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void SetTrackRole(const TSubclassOf<ULiveLinkRole>& InTrackRole) { TrackRole = InTrackRole; }
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TSubclassOf<ULiveLinkRole> GetTrackRole() const { return TrackRole; }
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// UMovieSceneTrack interface
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
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virtual void PostCompile(FMovieSceneEvaluationTrack& Track, const FMovieSceneTrackCompilerArgs& Args) const override;
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#if WITH_EDITORONLY_DATA
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virtual bool CanRename() const override { return true; }
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virtual void SetDisplayName(const FText& NewDisplayName) override;
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#endif
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protected:
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UPROPERTY()
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TSubclassOf<ULiveLinkRole> TrackRole;
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}; |