44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MovieSceneLiveLinkSubSection.h"
|
|
|
|
|
|
#include "MovieSceneLiveLinkSubSectionBasicRole.generated.h"
|
|
|
|
#define UE_API LIVELINKMOVIESCENE_API
|
|
|
|
|
|
/**
|
|
* A LiveLinkSubSection managing special properties of the BasicRole
|
|
*/
|
|
UCLASS(MinimalAPI)
|
|
class UMovieSceneLiveLinkSubSectionBasicRole : public UMovieSceneLiveLinkSubSection
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
|
|
UE_API UMovieSceneLiveLinkSubSectionBasicRole(const FObjectInitializer& ObjectInitializer);
|
|
|
|
UE_API virtual void Initialize(TSubclassOf<ULiveLinkRole> InSubjectRole, const TSharedPtr<FLiveLinkStaticDataStruct>& InStaticData) override;
|
|
UE_API virtual int32 CreateChannelProxy(int32 InChannelIndex, TArray<bool>& OutChannelMask, FMovieSceneChannelProxyData& OutChannelData) override;
|
|
UE_API virtual void RecordFrame(FFrameNumber InFrameNumber, const FLiveLinkFrameDataStruct& InFrameData) override;
|
|
UE_API virtual void FinalizeSection(bool bReduceKeys, const FKeyDataOptimizationParams& OptimizationParams) override;
|
|
|
|
public:
|
|
|
|
UE_API virtual bool IsRoleSupported(const TSubclassOf<ULiveLinkRole>& RoleToSupport) const override;
|
|
|
|
private:
|
|
void CreatePropertiesChannel();
|
|
|
|
protected:
|
|
|
|
/** Helper struct to manage filling channels from property array */
|
|
TSharedPtr<IMovieSceneLiveLinkPropertyHandler> PropertyHandler;
|
|
};
|
|
|
|
#undef UE_API
|