46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieSceneLiveLinkSubSection.h"
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#include "MovieSceneLiveLinkSubSectionAnimation.generated.h"
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#define UE_API LIVELINKMOVIESCENE_API
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class FMovieSceneLiveLinkTransformHandler;
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/**
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* A LiveLinkSubSection managing array of transforms contained in the Animation Frame Data structure
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneLiveLinkSubSectionAnimation : public UMovieSceneLiveLinkSubSection
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{
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GENERATED_BODY()
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public:
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UE_API UMovieSceneLiveLinkSubSectionAnimation(const FObjectInitializer& ObjectInitializer);
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UE_API virtual void Initialize(TSubclassOf<ULiveLinkRole> InSubjectRole, const TSharedPtr<FLiveLinkStaticDataStruct>& InStaticData);
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UE_API virtual int32 CreateChannelProxy(int32 InChannelIndex, TArray<bool>& OutChannelMask, FMovieSceneChannelProxyData& OutChannelData);
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UE_API virtual void RecordFrame(FFrameNumber InFrameNumber, const FLiveLinkFrameDataStruct& InFrameData) override;
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UE_API virtual void FinalizeSection(bool bReduceKeys, const FKeyDataOptimizationParams& OptimizationParams) override;
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public:
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UE_API virtual bool IsRoleSupported(const TSubclassOf<ULiveLinkRole>& RoleToSupport) const override;
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private:
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void CreatePropertiesChannel();
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protected:
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/** Helper struct to manage filling channels from transforms */
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TSharedPtr<FMovieSceneLiveLinkTransformHandler> TransformHandler;
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};
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#undef UE_API
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