63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieSceneLiveLinkStructProperties.generated.h"
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struct FLiveLinkPropertyData;
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struct FMovieSceneBoolChannel;
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struct FMovieSceneByteChannel;
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struct FMovieSceneFloatChannel;
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struct FMovieSceneIntegerChannel;
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struct FMovieSceneStringChannel;
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class IMovieSceneLiveLinkPropertyHandler;
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namespace LiveLinkPropertiesUtils
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{
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LIVELINKMOVIESCENE_API TSharedPtr< IMovieSceneLiveLinkPropertyHandler> CreatePropertyHandler(const UScriptStruct& InStruct, FLiveLinkPropertyData* InPropertyData);
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}
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USTRUCT()
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struct FLiveLinkPropertyData
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{
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GENERATED_BODY()
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public:
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LIVELINKMOVIESCENE_API FLiveLinkPropertyData();
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LIVELINKMOVIESCENE_API ~FLiveLinkPropertyData();
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UPROPERTY()
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FName PropertyName;
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UPROPERTY()
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TArray<FMovieSceneFloatChannel> FloatChannel;
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UPROPERTY()
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TArray<FMovieSceneStringChannel> StringChannel;
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UPROPERTY()
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TArray<FMovieSceneIntegerChannel> IntegerChannel;
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UPROPERTY()
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TArray<FMovieSceneBoolChannel> BoolChannel;
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UPROPERTY()
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TArray<FMovieSceneByteChannel> ByteChannel;
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int32 GetChannelCount() const
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{
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return FloatChannel.Num() + StringChannel.Num() + IntegerChannel.Num() + BoolChannel.Num() + ByteChannel.Num();
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}
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};
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USTRUCT()
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struct FLiveLinkSubSectionData
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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TArray<FLiveLinkPropertyData> Properties;
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};
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